RUNICBYTE

Runes of code.
Ideas in motion.

We build custom platforms, game infrastructure and security tools, and keep them running after launch. A boutique studio in Tallinn.

Tallinn, EstoniaEU company, remote-first
Small by designDirect access, no account managers
All from one live game platform we build and run
10nodes on four continents
7regional edge servers
6languages served in production
2025in production since
Work

Systems we have shipped and still run

Built for a live online game operator with thousands of daily players. Names withheld, the engineering is ours.

Security

Anticheat and session integrity

Native C++ module under an Electron launcher. Sessions live only while the monitor holds the process; signed binaries, tamper response, hardware-gated features.

C++ElectronEd25519
AI Systems

LLM sidecar for a live game world

An in-game character with memory, moderation and quest generation, run as an async service beside the game server so the simulation never waits on a model.

PythonVector RAG6 languages
Operations

Fleet dashboard and alerting

Ten nodes on a private mesh across four continents, one dashboard, agents that push health and a watchdog that notices when they stop.

AngularNodeWireGuard
Client

Launcher and patch pipeline

Signed desktop launcher with hash-verified incremental updates from object storage, account linking, alerts to Discord and Telegram.

ElectronR2Authenticode
Graphics

Vulkan renderer for a 2004 engine

A Direct3D 9 to Vulkan translation layer fork: ambient occlusion, reflections, bloom, frame generation and neural rendering, with a detached UI layer so the HUD stays untouched.

C++VulkanDLSS
Community

Discord bot with AI moderation

Tickets, account verification, event relays and a moderation layer that reads context before it acts, serving a multilingual community around the clock.

PythonDiscordLLM
Services

What we build

Nine things we are set up to sell, from the first interface sketch to the server it runs on. One team, the whole stack.

Custom Software

Bespoke platforms, member areas, payments, internal tools. Design-led, built to be run for years.

Web Development

Websites and web apps, multilingual, fast, measured. From a marketing site to a full member platform.

Game Software

Game development, client tooling, launchers, renderer work. Engine internals are not off limits.

Game Servers & Hosting

Authoritative servers, regional edges, anti-DDoS ingress, managed infrastructure at thousands of concurrent players.

Security Software

Anticheat, integrity checks, signed binaries, rate limiting. The boring parts that stop the expensive parts.

Systems & Software Consulting

Architecture, API design, reviews, second opinions before an expensive decision.

IT Support & Administration

Linux fleets, databases, backups that restore, monitoring that wakes someone up.

IT Strategy & Modernisation

Roadmaps, legacy replacement, vendor and stack selection for teams that have outgrown what they run.

Data Protection & GDPR

Article 28 and 30 records, privacy notices, processor agreements, written by people who also build the systems.

About

Small studio. Whole stack. Long memory.

RunicByte is a boutique studio based in Tallinn. We take on the projects where design, backend and infrastructure have to agree with each other, and we stay on after launch, because the systems we build are the systems we run.

You talk to the people writing the code. No layers, no hand-offs, no ticket queue between you and an answer.

How we work
01
DiscoveryGoals, constraints, what already exists.
02
ArchitectureThe shape of the system before the first screen.
03
DesignInterfaces tested against real tasks.
04
BuildShort iterations, working software every week.
05
TestLoad, security, the unhappy paths.
06
DeployInfrastructure, monitoring, rollback ready.
07
RunUpdates, support, the long tail.
Contact

Tell us what you are building

Tell us the goal, what exists today, and your timeline. A developer replies within two working days.

OfficeMeistri tn 6, Mustamäe
13517 Tallinn, Estonia
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